Very cool begining, I like the design its very clean. I look forward to seeing how the development process continues. Only 2 issues,
1.when i reached era 7 and had about 150 ancient blood my dread income was so high it flipped negative.
2. I did not like how the color theme is changing every era, some of them kind of strained my eyes a little and was annoying, my favorite colors was from era 4 so i would rather it just be that color the whole way through... or at least less changes i dunno.
Best of luck to you my friend
edit* oh ya also "hunter threat" should be explained somewhere but my guess is it doesnt do a whole lot yet
Not bad. Similar to the other commenter, I was a little confused about how to gain influence until I just sort of suddenly got enough to build the first influence building. I'm not sure if I got a random event I didn't notice, or if it's because I reached 100 thralls - so a little extra info in game might be nice.
Also, with the progression balance, I noticed the first time I was stuck at around the second era (I might have researched the 3rd, but then made basically no progress in it, if I remember). After torpor, I blitzed my way to the 5th era barely even feeling like it was slowing down until it just.... basically stopped. The sudden need for thousands relics that you've barely been able to buy producers for just turn it into a waiting game. There's really not much point in doing anything else until those accumulate (which they did while I was writing this, so guess maybe I'll Torpor #2 on era 6)
The weird thing to me though is the buttons. They just sometimes don't work. I also notice they flicker a bit when the mouse is hovering over them. This is actually the second time in the last couple weeks I've seen that behaviour, so I'm starting to wonder if this is an engine bug that people are tripping over, a mistake in a tutorial somewhere... or a bug that AI likes to produce when vibe coding idle game loops.
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Very cool begining, I like the design its very clean. I look forward to seeing how the development process continues.
Only 2 issues,
1.when i reached era 7 and had about 150 ancient blood my dread income was so high it flipped negative.
2. I did not like how the color theme is changing every era, some of them kind of strained my eyes a little and was annoying, my favorite colors was from era 4 so i would rather it just be that color the whole way through... or at least less changes i dunno.
Best of luck to you my friend
edit* oh ya also "hunter threat" should be explained somewhere but my guess is it doesnt do a whole lot yet
Not bad. Similar to the other commenter, I was a little confused about how to gain influence until I just sort of suddenly got enough to build the first influence building. I'm not sure if I got a random event I didn't notice, or if it's because I reached 100 thralls - so a little extra info in game might be nice.
Also, with the progression balance, I noticed the first time I was stuck at around the second era (I might have researched the 3rd, but then made basically no progress in it, if I remember). After torpor, I blitzed my way to the 5th era barely even feeling like it was slowing down until it just.... basically stopped. The sudden need for thousands relics that you've barely been able to buy producers for just turn it into a waiting game. There's really not much point in doing anything else until those accumulate (which they did while I was writing this, so guess maybe I'll Torpor #2 on era 6)
The weird thing to me though is the buttons. They just sometimes don't work. I also notice they flicker a bit when the mouse is hovering over them. This is actually the second time in the last couple weeks I've seen that behaviour, so I'm starting to wonder if this is an engine bug that people are tripping over, a mistake in a tutorial somewhere... or a bug that AI likes to produce when vibe coding idle game loops.
Hey, thanks for commenting. I'll have a look into that progression issue. And the button flicker. I thought I had fixed that!
I posted a v2 which hopefully fixes the issues you saw. Your game data is in your browser localStorage so the update should be smooth.
also theres an issue with the influence. if you dont et the random event you are just locked out of the influenceproducers until you do
Hi, thanks for your comment. I will have a look into that, thanks for mentioning.
I posted a v2 which hopefully fixes the issue you saw. Your game data is in your browser localStorage so the update should be smooth.
question!!!!! what is used to calculate the ancient bood amount??
Hi. As a formula it should be research_count * log(thrall_count) * (era + 1) * 0.8. Do you think it needs to be clear "what" to do to get it?