You wake up in a crypt. You're dead, you're hungry, and nobody left a note.

Blood Coven is an idle vampire game that spans seven centuries of increasingly ambitious evil. Start as a freshly risen corpse scraping for blood in medieval Europe. End as a corporate overlord running a publicly traded nightclub empire with a side hustle in dark science.

Build crypts, hunting grounds, and bone pits. Recruit thralls (volunteers, in the loosest possible sense). Research forbidden knowledge. Survive the Inquisition, exploit two world wars, and eventually open a nightclub where the mortals line up to be prey.

Features:

  • 7 eras of history, each worse than the last
  • Buildings that range from "hole in the ground" to "shell corporation"
  • A prestige system called Torpor, because even vampires need a nap every few centuries
  • Random events like blood moons, plague outbreaks, and hunter raids (they brought garlic — how retro)
  • A chronicle that logs your atrocities so you can reminisce
  • Dark humor throughout, because immortality without jokes is just a really long shift

No microtransactions. No ads. No sunlight. Just you, an exponential growth curve, and the slow erosion of whatever moral compass you had left.

Free. Forever. Like you.

Published 20 hours ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(5 total ratings)
Authorpolylusion
GenreSimulation
TagsClicker, Dark Humor, Fantasy, Horror, Idle, Incremental, Management, Text based, Vampire
Code licenseMIT License
Asset licenseCreative Commons Attribution v4.0 International
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksHomepage, Blog, Game

Development log

Comments

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(1 edit)

Not bad. Similar to the other commenter, I was a little confused about how to gain influence until I just sort of suddenly got enough to build the first influence building. I'm not sure if I got a random event I didn't notice, or if it's because I reached 100 thralls - so a little extra info in game might be nice.

Also, with the progression balance, I noticed the first time I was stuck at around the second era (I might have researched the 3rd, but then made basically no progress in it, if I remember). After torpor, I blitzed my way to the 5th era barely even feeling like it was slowing down until it just.... basically stopped. The sudden need for thousands relics that you've barely been able to buy producers for just turn it into a waiting game. There's really not much point in doing anything else until those accumulate (which they did while I was writing this, so guess maybe I'll Torpor #2 on era 6)

The weird thing to me though is the buttons. They just sometimes don't work. I also notice they flicker a bit when the mouse is hovering over them. This is actually the second time in the last couple weeks I've seen that behaviour, so I'm starting to wonder if this is an engine bug that people are tripping over, a mistake in a tutorial somewhere... or a bug that AI likes to produce when vibe coding idle game loops.

(+1)

also theres an issue with the influence. if you dont et the random event you are just locked out of the  influenceproducers until you do

question!!!!! what is used to calculate the ancient bood amount??